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3D Animation

Mastering 3D Animation Mastering 3D Animation
by Peter Ratner

Riveting illustrations and step-by-step instructions show animators at all levels how to create professional, studio-quality 3D models and animations in this easy-to-follow guide that includes a CD-ROM. From basic to advanced information, this handbook covers it all: NURBS and polygon modeling/animating; deformation tools; modeling human figures and expressive facial animation; lighting, surfacing, composition, and special effects.

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The Art of 3-D Computer Animation and Imaging:  Computer Animation and ImagingThe Art of 3-D Computer Animation and Imaging : Computer Animation and Imaging ( 2000, 2nd Edition )
by  Isaac Victor Kerlow

 This second edition includes color images from such recent films as Blue Sky Studio's Oscar-winning short, Bunny, and from Pixar's short, Geri's Game. The rendering techniques used in Bunny and the animated cloth techniques used in Geri's Game are discussed, as are topics like advanced modeling, lighting, and shading and surface characteristics. Advanced animation concepts such as motion dynamics, procedural animation, crowd animation.

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Mastering 3D Graphics:  Digital Botany and Creepy InsectsMastering 3D Graphics: Digital Botany and Creepy Insects
by Bill Fleming

Mastering 3D Graphics features a series of advanced, in-depth tutorials, in which Bill Fleming explains, step-by-step, how to create lush, professional-quality natural environments and their six-legged denizens. The only guide covering all major 3D graphics programs that run on the Windows 95 and NT platforms—including LightWave, MAX, Animation Master, and trueSpace

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Computer Animation:  A Whole New World:  Groundbreaking Work from Today`s Top Animation StudiosComputer Animation : A Whole New World : Groundbreaking Work from Today's Top Animation Studios  by Rita Street

I'd really liked this book as it presents the latest work being done by the top Animation Studios. It provides a deep insight into the subject and is really an encouraging work

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Gardner`s Guide To Internships In New Media:  Comptuter Graphics, Animation and MultimediaGardner's Guide To Internships In New Media: Computer Graphics, Animation and Multimedia
by Garth, Ph.d. Gardner, Bonney Ford

Students of computer graphics, animation or multimedia will find Gardner's Guide To Internships In New Media an involving reference which profiles hundreds of companies sponsoring internships in these new media. Contacts, phone numbers, and all the details necessary to assess a company's internship offerings make for a fine guide

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Gardner`s Guide to Computer Graphics, Animation and Multimedia Schools 2000Gardner's Guide to Computer Graphics, Animation and Multimedia Schools 2000
by Garth Gardner

Released in Aug 1999, this book lists virtually hundreds of schools and universities to choose from. It proves to be both an extremely helpful and insightful resource guide for anyone even considering a career in the Computer Animation Industry in the year 2000.

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Advanced RenderMan:  Creating CGI for Motion PicturesAdvanced RenderMan : Creating CGI for Motion Pictures
by Anthony A. Apodaca, Larry Gritz

This book offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial

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Understanding Motion Capture for Computer Animation and  Video GamesUnderstanding Motion Capture for Computer Animation and Video Games
by Alberto Menace

In the world of computer animation, there is no topic more controversial than motion capture. Alberto Menache refrains from siding in the debate. Rather, he tries to educate the reader on how motion capture works, describing the strengths and weaknesses of this powerful but mismarketed technology.

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Digital Character Animation 2 Digital Character Animation 2
by Lachmi Khemlani

The new edition covers modeling, skeletal deformation techniques, and animation timing and lip sync. Luckily, it doesn't neglect the fundamental building blocks of good, basic character animation techniques, to which the book devotes an entire chapter.

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Into 3D with form-Z Into 3D with form-Z
 by Lachmi Khemlani

Published: Jan. 1999 - This is the first book that has been written for the latest release of form.Z, version 3.0. It lets you bypass classroom instruction and lengthy software manuals, taking you step-by-step through the full range of system capabilities: from 2D through 3D modeling, lighting effects, rendering, and animation.

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Digital Character Animation Digital Character Animation
by George Maestri

This book provides the essential information needed to create convincing computer-generated characters in 2D and 3D. Applying conventional character animation techniques such as walk cycles and lip sync to computer animation is explained, along with teps for giving your characters the illustion of life. This step-by-step guide gives you selected examples shown in various programs, along with a discussion of tools and techniques common to all major animation programs.

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Principles of 3D Computer Animation Principles of 3D Computer Animation
by Michael O'Rouke

This book is designed for those looking to bread into the business. It gives readers a broad overview of the 3D marketplace. Offers practical, real-world tutorials that will have readers creating 3D graphics quickly. Discusses techniques for using 3D programs on all platforms. Comes with a CD-ROM that includes demo versions of 3D software, texture samples, sample animation, color bars, and more!

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Creating 3D Animation Creating 3D Animation: The Aardman Book of Filmmaking
by Peter Lord, Brian Sibley &Aardman Animations

What do Wallace and Gromit, Godzilla, and Gumby have in common? They're all examples of 3-D animation. From Aardman Studios in Bristol, England, winner of three Academy Awards, comes a thorough book on the subject and one of the first to include complete instructions for making a 3-D animated film. 478 illustrations, 450 in color.

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Inside Form Z:  Guide to 3d Modeling and  Rendering Inside Form Z : Guide to 3d Modeling and Rendering
by Eden Greig Muir, Cory Clarke, Nam-Ho Park

This book was designed as a comprehensive textbook to facilitate similar courses in engineering and architecture. However, the authors kept it concise and profusely illustrated with 3D work so it's also an ideal tool for those who are learning 3D on their own. Included is all the good hints that can save you weeks on the learning curve. The tutorial examples range from easy to complex, and all allow you to follow along step by step.

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Animation Tips and Tricks for Windows and Mac Animation Tips and Tricks for Windows and Mac
by Don Foley & Melora Foley

This book shows graphic artists how they can produce professional-looking animations using programs they already own, without having to purchase expensive dedicated software. It's step-by-step procedures cover techniques for working in Photoshop, Kai's Power Tools, Poser, Extreme 3D, and Infini-D, and others. It covers techniques such as creating complex models, morphing, animations for the World Wide Web and CD-ROM, sequencing, and virtual reality

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3D Human Modeling and Animation 3D Human Modeling and Animation
by Peter Ratner & Pe Ratner

This book builds a bridge from traditional figure drawing, painting, and sculpture to the new field of creating and animating figures with electronic technology. The author provides a comprehensive, non-software and non-hardware specific guide to modeling figures, using illustrations to explain every step in a clear manner to make it possible to build and animate digital humans, no matter what the reader's previous skill level.

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