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Maya 4
Shown at E3
(May
21, 2001) Alias|Wavefront, an SGI company, displayed its recently
unveiled Maya 4 at the Electronic Entertainment Expo (E3) in Los
Angeles. Maya 4 is the sixth major release of the company's professional
3D animation software and hosts numerous enhancements and optimizations
to help improve the product's overall ease-of-use and efficiency.
Moreover, new technologies for game content development have been
created, including architectural support for per pixel shading
and advances in polygon mapping and editing. The Maya software
is currently available on Windows, IRIX, Linux and will soon be
available on Mac OS X.
"With
its patented dependency graph architecture and powerful art and
animation toolsets Maya has become one of the dominant technologies
in the game development market," states Tom Harper, Product
Manager, Games/Interactive at Alias|Wavefront. "Maya 4, with
its advanced technology for creators of next-generation games,
will continue that legacy. Support for pixel and vertex shaders
will allow programmers to modify the drawing of objects in Maya's
3D viewport while workflow enhancements will improve the productivity
of Maya artists and allow new users to quickly get up to speed.
In addition to these powerful new features, Maya's open, extensible,
API gives game programmers access to the data they need and provides
the entire team with a strong pipeline based around a unified,
flexible environment."
Per Pixel
Shading
With the needs of next-generation game developers in mind Alias|Wavefront
has extended the Maya 4 API so that Xbox, PS2 and GameCube developers
can integrate state-of-the-art vertex and pixel shaders directly
into the Maya viewport. This hardware shading technique, compatible
with all OpenGL extensions on all cards, will allow game artists
to closely match the look of their assets as they would appear
on consoles such as Xbox, PS2 and GameCube.
"Project
by project, Angel Studios has been steadily migrating to Maya,"
says Angel Studios Cheif Creative Officer, Michael Limber. Angel
Studios is responsible for titles like Resident Evil and Smuggler's
Run. "Our creative staff loves the intuitive and customizable
work-space, the professional tool set, the robust scripting language
and API, and the high caliber of art talent it attracts. We're
really looking forward to the new features in Maya 4, especially
the per-pixel shading ability which will let us directly visualize
game platform hardware shaders within Maya itself. Now our artists
will be able to test, iterate and refine assets much more quickly
and efficiently."
Maya 4:
Enhanced Ease of Use
One of Alias|Wavefront's major goals with Maya 4 has been to enhance
the software's ease of use and general usability. Focused improvements
have been made throughout Maya to ensure that the process a user
goes through in order to learn how to complete a task is easy
to accomplish. To that end, Maya's feature set has been expanded
in a manner that substantially optimizes and streamlines production
workflow. Managing the workspace is now accomplished in one click
using the customizable panel layouts and toolbar controls. Quick
access to the expanded Maya Paint Effects brushes and the new
shader library gives users an efficient method of launching into
production. Beyond UI, enhanced context sensitive help and Instant
Maya books with easy-to-follow examples will prove invaluable
to new and intermediate users.
Maya 4:
Advances in Animation
New enhancements to the Trax non-linear motion editing technology
include time warping, character merging, drag and drop and character
set editing. New character animation features include easy FK/IK
switching, switchable Euler and Quaternion rotations, motion trails
and ghosting along with a powerful new Jiggle Deformer which automatically
creates secondary "character fat/muscle wobble" animation
without dynamics.
Games
Related Features
Maya 4 contains several advances in areas crucial to the development
of video games and interactive media. Because game artists spend
the majority of time texturing, Alias|Wavefront focused a great
deal of attention on the Maya polygon texture mapping and editing
tools, adding dozens of new features and workflow improvements
to this area.
Pricing
and Availability
Maya Complete 4 will be priced at $7,500 (US) and include modeling,
rendering, animation, dynamics, Artisan, Paint Effects and MEL,
an open interface for programming and scripting. Maya Unlimited
4 will be $16,000 (US) and includes Maya Fur, Maya Cloth and Advanced
Modeling features. Maya Builder 4 will be priced at $2,995 and
include polygon modeling, texturing and animation capabilities
for level editors, games tool programmers, and web applications.
[Prices are indicated in US funds and will vary outside the US.]
Alias|Wavefront
plans to offer favorable upgrade pricing from current versions
of Maya and will provide free Maya 4 upgrades to customers who
purchase Maya Builder, Maya Complete, and/or Maya Unlimited after
April 23rd, 2001 and prior to the ship date of Maya 4. Maya 4
is scheduled to ship in June 2001.
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