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Wins Trip to SIGGRAPH
Pierson's winning entry featured a rhino racing across a desert, which stops suddenly in mid charge to watch a television showing four short vignettes that demonstrate Pierson's experiments with animation and style. He developed the animation using 3D Studio Max from Discreet and Adobe After Effects.
"We were impressed with the professional look of the entries we received as well as the imaginative, real-life quality of the subjects," says Mike Fischler, CEO and President of Journey. "Based on what we've seen, the future of animation is alive and well."
Second place prize went to Andre Romano, 25, of The Art Institute of Ft. Lauderdale. Romano's two-minute animation, developed on Alias|Wavefront's Maya and edited with Adobe After Effects, takes place in a bar and features 10 wine glasses in pursuit of a bottle of wine attempting to get away.
Larry Boos, 25, of The Art Institute of Ft. Lauderdale, won third prize for his story of "Gooboos" original animated characters of his own design.
Each winner receives a combination of software packages from Discreet that include 3D Studio Max 4.0, Character Studio, Combustion and Reactor. The Art Institutes - Journey Education Marketing Animation Competition was open to students of The Art Institutes system of schools nationwide and was judged by industry experts of a top employer in the field.
Click here to see the winning animated feature.
Animated, Anime, and FX DVDs
In other DVD news, DreamWorks is releasing Shrek on Friday, November 2, to compete against Pixar's theatrical Monsters, Inc.. DVDs and videos are always released on Tuesday showing direct intent by DreamWorks to try and sabotage the results of Monsters, Inc. with the Friday, November 2 release of the 2-disc DVD.
Amazon.com is now
accepting pre-orders for the Shrek DVD. Click
New dFX Newsletter
News Link of the
Day - Feeling the Virtual Force in LA
According to BBC News:
"In the virtual world you can look but not really touch, at least not yet.
As 6,800 multimedia experts from 75 countries gather in Los Angeles for the annual Siggraph Convention, it is becoming clear virtual reality is becoming chillingly real.
Imagine being able
to smell the disgusting breath of dinosaurs in a future version of Jurassic
Park and feel the ground shake as they approach..."
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