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Digital
Media FX News Archives
Sunday
- April 8, 2001
- Rebuilding Disney's Laugh-O-Gram
Studios
- Behind the Scenes
of Jurassic Park 3
- Spy Kids Sends Pokemon 3
Packing
- News Link of the Day
- Pokémon's Market Crash Holds Lessons for Young Traders
Rebuilding
Disney's Laugh-O-Gram Studios
Kansas City is about to relaunch a piece of Disney history. On
Tuesday, April 10, there will be an official groundbreaking ceremony
for Walt Disney's original Laught-O-Gram Studio Building in downtown
Kansas City. The location is 1127 East 31st Street, the site of
the historic building. The event, which will kick off fundraising
to restore the historic site where "the mouse" was born
and the Disney dream began, is part of an ongoing revitalization
effort in Kansas City's midtown.
The two-story
brick building located at 31st and Forest Streets was the site
of Walt Disney's first film studio, Laugh-O-Gram, which he incorporated
in 1922. The studio, operated out of five rooms and occupied by
as many as eleven employees (including Ub
Iwerks), is where Walt Disney befriended a very special
mouse. Working long hours and late nights, Disney would feed the
little mouse who would come out to retrieve the remains of his
employees' lunches. Disney eventually trained the mouse to eat
from his hand, and it would play on his drawing board while he
worked. Five years later, that mouse became the inspiration for
the world's most famous furry creature, Mickey Mouse.
The work Disney
did in the building at 31st and Forest Streets set the pattern
for his future films. He produced approximately a dozen short
films there, including six one-reel cartoons based loosely on
classic fairy tales and children's stories, as well as a number
of live action films. The young men who worked with Disney in
Kansas City became the foundation of his California film studio
and pioneers of the Hollywood animation industry.
With it's
collapsing roof and boarded up windows, the building which housed
the Laugh-O-Gram studio in midtown Kansas City hardly looks like
the birthplace of the world's biggest entertainment empire. In
fact, vacant for ten years, the building was slated for demolition
until it was discovered by Columbia, Mo.-based Disney enthusiast
Dan Viets, who partnered with a Kansas City not-for-profit group,
Thank You Walt Disney, and purchased the building three years
ago.
The Disney
enthusiasts hope to preserve and restore the building, and establish
a museum on the site. Plans for the museum include a permanent
gallery of Disney artifacts, as well as a temporary exhibit room
with a rotating display of artifacts loaned to the museum by Disney
historians from around the world. The building will also house
a re-creation of the original Laugh-O-Gram Studio, space for local
art students to make their own animated films, a small theater
that will show films made in the studio, as well as historical
and biographical films on Walt Disney's life. The museum will
also host rotating lectures and films.
"The
restoration is a very community-oriented project to save a historic
landmark," said Viets. "We are optimistic that within
a few years the important role Disney's Kansas City experiences
played in his future work will be commemorated in a historic site.
The site will be an asset to the culture and heritage of Kansas
City."
Recently,
the group received a pledge of $450,000 from the Walt Disney Family
Foundation to help restore the famed cartoonist's Kansas City
studio.
The Laugh-O-Gram
Studio groundbreaking is one of several events happening across
Missouri to commemorate Walt Disney's 100th birthday on December
5, 2001. Marceline, Mo., located about 90 miles from Kansas City
in north-central Missouri was the home of Walt Disney for five
years beginning in 1906. On September 21-23, 2001, this small
town of 2,500, located along the former Atchinson Topeka and Santa
Fe Railroad, will host Walt Disney's 100th Birthday Celebration
-- a series of activities to commemorate Disney's 100th birthday
and his formative years spent there. Many of the planned activities
will be held along Marceline's Main Street, the model for "Main
Street, U.S.A.," the entryway to Disneyland.
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Behind
the Scenes of Jurassic Park 3
(by
digitalmediafx.com) One of the biggest FX films coming out this
summer is one that people have heard little about Jurassic
Park 3. Universal Pictures is only now beginning to ramp up
its marketing effort on this "top secret" second sequel
to the mega-blockbuster Jurassic Park movie, which was
originally released in 1993.
Industrial
Light and Magic (ILM) and Stan Winston are the FX wizards behind
all three Jurassic Park movies. While everyone has been
tight-lipped about what will be seen in Jurassic Park 3,
Stan Winston does say that there is a particular FX sequence that
will absolutely blow audiences away. But you'll have to see the
movie to find out what it is, although it will deal with a dinosaur
known as a Spinosaur which is "bigger and better than the
T-Rex."
Sam Neill,
reprising his role as Dr. Alan Grant, states that Jurassic
Park 3 has a new cast, new story, new director and is "substantially
different from what we did the first time and certainly the second."
So what, exactly,
is the story about? To date Universal Pictures has only released
the following synopsis:
"Anxious
to fund research for his new theory of velociraptor intelligence,
renowned paleontologist Dr. Alan Grant (Sam Neill) is persuaded
by a wealthy adventurer (William H. Macy) and his wife (Tea Leoni)
to accompany them on an aerial tour of Isla Sorna. This infamous
island, once InGen's site B, has become both a primordial breeding
ground for John Hammond's magnificent creations and a magnet for
thrill-seekers eager to encounter them.
When a tragic
accident maroons the party of seven, Grant discovers the true
reason his deceptive hosts have invited him along. In their perilous
attempt to escape with their lives, the dwindling group encounters
terrifying new creatures undisclosed by InGen, and Grant is forced
to learn the dreadful implications of his raptor intelligence
theory firsthand."
So why the
lack of marketing of Jurassic Park 3 so far where past
films had built anticipation years in advance? It could be part
of the philosophy of Joe Johnston, Jurassic Park 3 director,
to not over-hype or over-build audience expectations. Joe Johnston's
past films, like October Sky, have been soft on building
expectations while being widely recognized with critical acclaim
as entertaining movies with strong stories. Take a strong story
and put it in the Jurassic Park world and it can turn into
a Jurassic gold mine.
Jurassic
Park 3 will hit theaters on Friday, July 20. The movie takes
place on the same island featured in Jurassic Park 2: The Lost
World and follows a search and rescue type story complete
with dinosaurs bigger than the T-Rex and some classic flying dinosaurs.
ILM handled the major CGI work for dinosaur action sequences (like
dinosaurs chasing humans). Meanwhile, Stan Winston once again
brings huge robotic dinosaurs to life for many of the direct interaction
scenes.
When asked
if technical advances are made to the mechanical dinosaurs between
movies, Stan Winston stated, "We do have technical advances.
We go for a technical advance in every show we do."
Click
here to see a 55-minute AOL "behind the scenes"
Jurassic Park 3 interview with Stan Winston.
You can see
the movie trailer for Jurassic Park 3 in front of The
Mummy Returns, which opens in theaters nationwide on May 4,
2001.
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Spy
Kids Sends Pokemon 3 Packing
(by digitalmediafx.com) Spy Kids continues to tear
up the box office, finishing in first place for the second straight
weekend. This weekend, the FX kids movie is estimated to have
made $18 million while Pokemon 3 premiered poorly (compared
to past Pokemon movies) with a $9.2 million take. In the battle
between the two kid films, Spy Kids had no problem retaining
a strong audience even though free exclusive game cards were being
given away to kids seeing Pokemon 3.
Just Visiting,
the medieval time travel movie where knights are transported to
modern days failed to make the top 10 on its opening Friday.
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News Link
of the Day - Pokémon's Market Crash Holds Lessons for
Young Traders
According to the New York Times:
"Mike
Loprete stood at the counter of a comic- book store, slowly shook
his 11-year-old head and remembered when he was rich.
Back in 1999,
when the Pokémon fad was the talk of every playground,
Mike's collection of cards, neatly stored at his home in Roseland,
N. J., was worth hundreds of dollars. But like investors in dot-com
flameouts and other once- highflying technology stocks who thought
the Nasdaq could rise forever, Mike sat on his assets and watched
them dwindle away..."
Click
here for the full story. (may require free registration
to view)
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