|
Printed from www.digitalmediafx.com Follow the Bouncing Ball:
Max Fleischer was born in 1883 in Vienna. His family immigrating to this country soon after. From an early age he had an interest in mechanics, not just for what they were but for what, in combination, they could be. He also had a talent for drawing and felt the strong pull of the movies. All three of these interests came together in 1917 when he put together a short animated film and began to shop it around to various distributors. Fleischer didn't have just anything though as he had put an animation together using a process he and his brother Dave had invented in 1915 called the Rotoscope. The Rotoscope is an amazing device that helps to produce realistic animation. The process works like this: An actor is shot acting out (in costume) the scene which will be animated. This film is then played back frame-by-frame on the underside of a piece of glass. On the topside of the glass is an animator who (for lack of a better word) traces that frame of film. These drawings are then cleaned up and added to with a final result of a very life like (from the movements of the cartoon character down to the creases on their clothing) animation.
The Rotoscope should not be confused with Max's other 'roto' invention: the Rotograph. The Rotograph was born out of the desire to place animated characters into realistic settings. With this device, the backgrounds for a cartoon would be filmed as live action. This film would then be projected, frame-by-frame on the underside of a piece of glass. A cel of the animated character(s) would then be place on the front side of the glass and this would then be photographed. The film would then be advanced a frame and a new cel would be added. The end result would be the illusion that this animated character was inhabiting our 'real' world.
Fleischer was never
one to rest on his accomplishments, he was constantly attempting to push
the limits further (partly out of personal drive and partly to 'out-do'
Disney, a goal of most animators of the time). And so it was, that in
1934 he devised a new filming method which would place cartoon characters
in their most realistic settings yet. 'Set Backs' as they were called
around Fleischer's studio were miniature sets which resided on a miniature
turntable on a stage. An animated cel would be placed between two pieces
of glass (which acted simply as a 'holder') Although all these inventions were important and in many ways furthered the growth of the animated film and our appreciation for it, Fleischer might just well be famous for something far simpler. A popular attraction of early motion picture exhibition were the Sing Alongs. In between pictures, the house organist would play a popular song of the day and the audience would be invited to sing along. If they didn't know the words it was ok because they would be shown on screen through the use of slides. Between 1924 and 1925, the idea came up within the Fleischer Studios to place these words on to film. That was a fair idea in it's self, but it was decided to take this thought a step further and also provided some guidance (as to what to sing and when) for the audience. They eventually came to the idea of bouncing a 'ball' over the word that was to be sung in its proper place in the song. And with that, the 'Song Car-Tune' was born. It's interesting to note that originally this series wasn't animated at all. Instead the words were painted onto a large drum. Standing above the drum with a white ball on a long black stick would be a man who would move the ball over the appropriate word in time with the song. The film would then be processed and reprocessed as a negative image until it appeared as if this ball was bouncing from word to word. It arrived on screen as an instant success, even today, nearly some eighty years after the fact, people (most of whom who have never even seen a 'Car-Tune') continue to use the phrase 'Follow the Bouncing Ball'. Producing the series in this state could have carried the Fleischers for a while, but Max was never happy to keep things as they were and so it wasn't long before the words and the ball were animated and then soon after that, the words themselves began to act out the song. Either a Fleischer character (such as Koko or Bimbo) would appear with the words and 'act out' the song or the words themselves would act out their meanings. As an example if the word was 'race' it might zoom off the screen. These were just another example of the 'knowingness' of the Fleischer cartoons, the realization of the cartoon that it was in fact an animation and it's acting in accordance of the laws (or absence of them) in animation. During these early days, Disney was Fleischer's primary rival. Max Fleischer continually strove to meet the high marks that Disney set although the two men were fundamentally different. As Disney was innovating what was on the film, Fleischer was busy coming up with new ways to get the images to the film. His mechanics and the results of them helped to forward the production and appreciation of the animated film. > return
to front page. This story and all content are ©copyright 2001 by Digital Media FX and may not be reused for any purpose without expressed written consent of Digital Media FX. All rights reserved. |
|
|||||||||||||||||||||||