Game Companies to Unleash Broadband on Xbox
(May 17, 2001)
Microsoft Corp. has announced that more than 27 game companies
are planning to take advantage of the high-speed broadband capabilities
built into Xbox, which is being released on November 8, 2001.
Inc., Activision Inc., ArtDink Corp., Atlus Company Ltd., Bandai
Company Ltd., Capcom Co. Ltd., Codemasters, Crave Entertainment
Inc., Electronic Arts Inc., Eidos Interactive, FOX Interactive
Inc., Gathering of Developers, INFOGRAMES Inc., Interplay Entertainment
Corp., Konami Company Ltd., LucasArts Entertainment Co., Midway
Games Inc., Namco Ltd., Rage Software, Rockstar Games, Sega Entertainment
Inc., Sierra On-Line Inc., Taito Corp., Take-Two Interactive Software
Inc., TDK Systems, THQ and Ubi soft all onboard in supporting
the Xbox online experience
2K3 lineup (including NFL 2K3 and NBA 2K3),
Tony Hawk Pro Skater3, Unreal Championship
and Tom Clancys Ghost Recon will be among the
first online-enabled games available. In addition, Microsofts
own Xbox game studios has more than a dozen online-enabled games
in development in the United States and Japan. Bungie Studios,
developer of the Xbox game Halo, will only create
future games that take advantage of the broadband capabilities
console gaming over broadband will change the face of video games
forever, said Robbie Bach, chief Xbox officer at Microsoft.
When the Xbox online experience goes live next year, our
development partners will have games ready that demonstrate how
broadband online video games will have as dramatic an impact on
the industry for the current generation of games as the move from
2D to 3D graphics did for the last generation.
are some examples of how games may change as a result of the Xbox
online console experience:
In a basketball game, 10 players can play five on five, each
controlling their own player. Players will be able to easily
find their buddies and team up with them against other teams.
They will be able to communicate and talk trash
via voice chat.
Gamers will be able to download episodic content. For example,
racers will be able to download new tracks, cars and even real-time
weather conditions from the city they are racing in.
Player histories can automatically be tracked, including stats,
level of accomplishment, tournament record and customized attributes
the player has defined or earned. Players, team mates and opponents
can then own bragging rights or measure the caliber of other
players to ensure that multiplayer games are more evenly matched.
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