Announces GameCube Release Date
(May 17, 2001)
Nintendo has announced details and a release date for its all-new
home video game console, NINTENDO GAMECUBE, designed from the
ground up to deliver on legendary game developer Shigeru Miyamoto's
vision of innovation and creativity.
gameplay system, NINTENDO GAMECUBE launches in North America on
November 5, 2001, with a library of five Nintendo titles. Through
its compatibility with Game Boy Advance, which launches in the
United States on June 11, NINTENDO GAMECUBE paves the way for
entirely new forms of gameplay in the 21st century, according
thinking about NINTENDO GAMECUBE three years ago, we envisioned
a system that would allow us to create entertainment which would
surpass the common definitions of video gameplay," says Mr.
Miyamoto, the world's foremost video game designer and head of
all Nintendo software development. "The engineers have given
us just that -- a machine that not only excels today, but will
continue to break boundaries for years to come."
GAMECUBE titles unveiled by Nintendo at the Electronic Entertainment
Expo (E3) include Luigi's Mansion, featuring Mario's younger brother
chasing ghosts in a mysterious haunted house; Super Smash Bros.
Melee, a frantic fun-fest featuring all-time favorite Nintendo
characters in stunning detail; and Pikmin, a life simulation action-strategy
game from Mr. Miyamoto; as well as more than 12 additional titles
that play exclusively on NINTENDO GAMECUBE. Designed to optimize
the gameplay experience, the system features the best technology
in each field including the main memory and embedded memory, both
with very low latency enabled by 1T-SRAM technology, a proprietary
optical disc and a wireless Wavebird controller.
exclusive NINTENDO GAMECUBE titles under development include:
Animal Forest, Disney's Mickey for NINTENDO GAMECUBE, Donkey Kong
Racing, Eternal Darkness, Kameo: Elements of Power, The Legend
of Zelda, Mario Kart, Metroid Prime, NBA Courtside 2002, Raven
Blade, Star Fox Adventures: Dinosaur Planet and Wave Race Blue
Storm. In addition, early third party titles will come from a
wide range of the world's top independent developers, including
LucasArts, Electronic Arts and others.
GAMECUBE controller incorporates new design elements from Mr.
Miyamoto. A wireless controller, the Wavebird, allows RF connections
up to 30 feet away. And in future games, the Game Boy Advance
unit itself will be used as a discrete controller for NINTENDO
GAMECUBE. In addition, a wide range of peripheral devices (each
sold separately) will further enhance the NINTENDO GAMECUBE experience.
They include a memory card, containing 4 megabits of flash memory;
SD-Memory card adapter; 56Kbps V. 90 modem adapter; future broadband
adapter; and digital video cable.
heart of the Nintendo difference, we have the best development
team lead by Mr. Miyamoto and an unrivaled number of superior
partner companies around the world whose game designers and engineers
are working exclusively for Nintendo," says Peter Main, executive
vice president, sales and marketing, Nintendo of America Inc.
"Together, we will deliver on our promise -- a dedication
to innovation, the highest in game quality, and our heritage of
creating the most loved franchise characters in the universe."
GAMECUBE was designed to work with Game Boy Advance, Nintendo's
32-bit revolutionary all-new version of the Game Boy video game
system, which has sold more than 110 million systems since its
release in 1989. With a new horizontal orientation and dual shoulder
buttons, Game Boy Advance boosts the screen size by 50 percent
and displays 500 times as many on-screen colors as Game Boy Color.
The system features high-resolution graphics on its 2.9"
color LCD screen, supports four-player gameplay and has the ability
to play virtually all Game Boy and Game Boy Color games.
is scheduled to launch in Japan on September 14, 2001, the U.S.
on November 5, 2001, and in Europe in early 2002.
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