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Atlantis:
The Lost Empire Review
by Joe Tracy, Publisher of Digital Media
FX
Note:
This review contains a massive spoiler in the section
titled "The Bad." It is recommended that you
do not read this section until you have already seen the
movie.

Disney's
PG-rated Atlantis: The Lost Empire is not your
typical Disney animated production. There are no characters
that break out into song, no animal sidekicks that speak
fluid English, and no fairy Godmother to show Milo the
way. The focus in Atlantis is on the action and
adventure, much like last year's Titan A.E. movie.
However, Atlantis does a much better job than Titan
A.E. in telling its story... a story brought to life
in a visual medium inspired by comic book artist Mike
Mignola. The visual representation is, as Disney describes
it, a "flat, graphic, and layered style that blends
classic Disney and Mike Mignola" resulting in a style
Disney refers to as "Dis-nola" (sounds like
a breakfast cereal).
The Story
Disney's Atlantis: The Lost Empire is the story
of an inexperienced young adventurer who becomes the key
to unraveling an ancient mystery when he joins up with
a group of daredevil explorers to find the legendary lost
empire of Atlantis. The adventurer, a clumsy cartographer
by the name of Milo Thatch, dreams of completing the quest
started by his late Grandfather, a famous explorer.
The
team of daring explorers follow the readings of "The
Shepherd's Journal" (which only the nerdy Milo can
interpret) to help lead the way to the famed city of fables.
Here's
a breakdown of the great, the average, and the bad in
Disney's Atlantis: The Lost Empire:
The
Great
Disney's Atlantis: The Lost Empire has a lot going
for it:
1)
The visual style and animation are great. The overall
look and animation, inspired by comic book artist Mike
Mignola, creates a unique visual environment for this
movie (character drawings aside, as discussed in "The
Bad" section of this review).
2)
The music. Disney can do no wrong with James Newton
Howard handling its animated scores. The music fits
perfectly in Atlantis. Before watching Atlantis,
I had viewed Tomb Raider which had a score so
bad that it massively detracted from the movie. The
score in Atlantis, however, adds a mysterious
and emotional balance that enhances every scene. If
you have the Atlantis soundtrack, pay close attention
to tracks 13 & 14 which really help capture the
mystery and awe of Atlantis, bringing it to life in
the movie and showing how the score can become a major
enhancement to the movie.
3)
Original humor. With one exception, Disney strayed
away from bodily fluid, belching, and farting jokes
to successfully capture humor that has to be earned.
Some of this is very effectively presented through characters
like Vinny and Mrs. Packard, who in one scene is on
the intercom trying to get the commander's attention
repeating "Commander...Commander...Commander..."
in a monotone voice, while the commander is talking
with someone else trying to ignore the persistent monotone
page. You see tension begin to build within Commander
Rourke as he tries to resist the annoying repetitive
Packard while trying to stay attentive to the person
talking with him. Vinny also pulls off several well
written jokes that help move Atlantis forward.
But even with all this humor, Disney did have to throw
in one of its trademark belching jokes (been there,
done that).
4)
The mystery and awe. An excellent job was done in
building the mystery throughout Atlantis. Solid
story points helped to move the mystery forward while
the audience tried to piece together the puzzle. From
figuring out the mystery of the power source to protecting
Atlantis from an exploding volcano, the movie weaves
one mystery after another together, ultimately bringing
answers to the puzzle. Both visually and storywise the
mysteries in Disney's Atlantis are given life
and help rid the bad taste people received from the
disjointed and poorly developed mysteries in Tomb
Raider.
5)
Kida's Backstory. Disney did a great job at building
the backstory of Kida (through an opening sequence)
that helped the audience better identify with her in
the latter part of the movie. But to make sure the audience
didn't forget, Disney successfully reminds the audience,
via a montage, of some of the backstory later in the
movie, thus successfully setting up a new scene that
answers some of the questions surrounding the mystery
of the crystal and what happened to Kida's mother.
The Average
For the most part, the supporting cast in Atlantis:
The Lost Empire is too big, resulting in a lack of
proper character development. For example, one may ask
why the character of Audrey even appears in the film.
Not only is she not developed, but she also doesn't play
any type of role to warrant her appearance unless Disney
was simply trying to create "racial diversity."
The Bad
There
are two areas where Atlantis falls short. The first
is the drawing of the characters and the second is the
movie's plot point near the end. Here's the problems:
1)
The character drawings. Disney can't expect a general
moviegoer to see characters with square hands, rectangular
fingers, triangular fingernails, triangular toes, and
think, "Oh, how nice, these characters are drawn
in the style of artist Mike Mignola." Instead,
the general audience thinks, "Disney must really
be strapped for cash to put out such fast drawn and
sloppy characters with no definition." While the
style may work for the overall look of the film (and
the look of the film is visually appealing), it does
not work on the characters (Milo, Rourke, Mr. Whitmore).
It effectively causes the perception of the general
viewer (who has never heard of Mike Mignola) to be negative
when compared to other beautifully drawn characters
like those found in Disney classics like Beauty and
the Beast and even Snow White and the Seven Dwarfs.
In
our review of PDI/DreamWorks Shrek we made the
following comment about Shrek: "The characters
are well drawn. An array of recent animated films have
sacrificed the quality of their character drawings (calling
it a 'style' decision)...From square chins to square
hands, the 'style' of other animated films have been
a great disappointment. That isn't the case with Shrek.
Shrek delivers character drawings that are realistic
within the fantasy environment it has created. This
adds to the realism of the production and enjoyment
of the film."
Atlantis
is the perfect example of what we meant in that review
when we said, "An array of recent animated films
have sacrificed the quality of their character drawings
(calling it a 'style' decision)... From square chins
to square hands, the 'style' of other animated films
have been a great disappointment."
The
Washington Post (and several other publications) also
addressed this issue in their reviews of Atlantis.
As the Washington Post stated, "Watching Atlantis,
which is supposed to be graced with 'eye-popping, wide-screen
animation' (according to Disney), I found myself thinking,
are these the rough draft drawings for the final print?
When will they fill in the rest? I had the same reaction
watching Hercules, a poorly designed, ineptly
illustrated Disney spectacle. Both movies seem to avoid
detail in the figure drawings, a sort of short-cut animation
that looks cheap, fast and economic."
2)
Having the entire team betray Milo. Up until the
plot point where the entire team betrays Milo, Atlantis
had shown strong creativity and originality in the presentation
of its story. At this point, it reverts to a "been
there, done that" plot that is just as ineffective
in Atlantis as it was in other movies like Titan
A.E..
But
who am I to say it is a terrible plot point if I can't
offer a better one to compare it to? With that said,
here is a quick example, off the top of my head, on
how Atlantis could have pulled off a better plot
point while deepening the mystery and preserving the
team as "good guys":
Accompanying
the team throughout the adventure were "military
men" decked in dark clothing and masks. The obvious
purpose of these military characters were to help support
and protect the expedition. Disney could have used this
military to mount a hostile mutiny, making these mysterious
figures (because you never see their faces) a surprise
enemy and developing a deeper mystery as to why they
want the power source (versus the current team's plan
to "sell it to the highest bidder"). This
would have been a much better betrayal storyline than
having every single main character betray Milo. It also
would have allowed the team to stick together and fight
together versus going from good characters to bad characters
to good characters, thus breaking the consistency of
character development.
Conclusion
Despite the above two setbacks, Atlantis: The Lost
Empire is an enjoyable film (sometimes intriguing)
to watch. When compared to its direct competition
Tomb Raider Atlantis comes off looking
like a masterpiece. With stronger plot points, more defined
character drawings, and better character development,
Atlantis could have been one of the box office
gems of the summer. Unfortunately its summer will likely
be short as people move on to new adventures. But the
film is still memorable and worth seeing multiple times
even if the second or third time is to simply close your
eyes and listen to the awesome James Newton Howard score.

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